| Final Fantasy III DS Game Development |
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The remake of Final Fantasy III was actually already undergoing development when it was decided, after Square Enix had considered making the remake for the PlayStation 2 and other consoles, that they would infactto bring the game to the Nintendo DS. The Final Fantasy III remake was first announced to be in development on October 7, 2004, but actual game information wasn't to emerge until a good year down the line. Hiromichi Tanaka, the designer of the Nintendo Famicom version, lead the project as both the executive producer and also the main game director. Tanaka's guidance and expert supervision were needed because the remake was not a simple graphical remake like past game ports had been, but it was infact a total revamp of the game, using the Nintendo DS's 3D capabilities. One thing to note however, is that the game's main focus and world itself, ill remain the same. We now also get 3D graphics, and a full motion video opening scene! The game was produced by Tomoya Asano and developed by Matrix Software. In addition, Ryosuke Aiba, the art director of Final Fantasy XI, was art director. Akihiko Yoshida redesigned the original characters for use in 3D, and designed the looks of the new playable characters. The formerly generic and nameless party characters were given new default names: Luneth (Runesu), Arc (Arukū), Refia (Refia) and Ingus (Inguzu); one party member (Refia) is now female and three(Luneth, Arc and Ingus) are male. They were given new personalities and background stories, and additional scenes were added to develop their individuality; however, the main storyline was not changed significantly. Along with these four, additional characters (called sub-characters) also join the party temporarily, like in the original. Unlike the original however, these characters may randomly participate in battle. |